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In the unregulated Outer Spheres of the GCPS, gang warfare is rife, representing a constant danger to colonists. |
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The sprawling factory complexes found on human-occupied worlds are often the sites of conflict. |
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Industry is the lifeblood of the GCPS. In times of war, the various heavy machinery and pipe networks serve as valuable, if volatile cover for combatants. |
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The devastating weaponry brought to bear by both alien cultures and human soldiers tears through the pre-fabricated structures of colonised worlds. These ruins become vital as cover as the wars rage on. |
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TerrainCrate: Landing Zone |
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TerrainCrate: Starship Doors |
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Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before mornin |
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In Hickory Dickory, players control a team of mice competing in a royal scavenger hunt hosted by Lord Cuckoo! The mice will ride on a cuckoo clock’s minute hand as they search for items that match their hunt card. |
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After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home. |
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The famous and ground-breaking Quickshade is a pigmented varnish which will shade your miniatures perfectly and still let the colours come through. |